![]() ![]() Something inside the castle has awoken, and someone needs to venture inside to discover the truth. Long abandoned, yet still the source of many a ghastly rumor and unsettling tale.īut not all is as it seems, a mysterious signal has begun broadcasting from somewhere within the ancient halls. "What could be better? I spent about 13 hours exploring the castle and unravelling its interior, and I suspect I will indeed spend quite a few more."Īlone on a remote island stands an old weathered castle. It’s one of the few games that makes earning all of the Steam achievements worth it." ![]() "If you are looking for a challenging and immersive experience that provides several hours of gameplay, The Eyes of Ara is your game. "it offers immense satisfaction as it puts players through their paces with its wickedly difficult puzzles, particularly in its final stages." And the quality is consistent from start to finish.” ![]() “Exploring the environment, discovering things both strange and wonderful, is genuinely fascinating” "The Eyes of Ara stands to be one of the best indie games of the summer." Highlighting projects that excel in innovation, creativity, beauty, and fun.Īs voted by the Planete Aventure community The Australian Game Developer Awards are an annual celebration of the talent that makes up the Australian game development industry. Australian Game Developer Awards, 2016. "The Eyes of Ara is a masterclass in art design, the realizations of one man’s personal interests in game form." I also grew up with similar games ranging from Jara Tava to the aforementioned Return To Zork to Douglas Adams’ Starship Titanic.Highlighting the best of the Australian & New Zealand Indie scene, the Australian Indie Showcase brings select titles chosen by industry vets to the show floor. Judge the game on its own merits and remember that many of these developers are starting out much the same way the Myst crew did.įor the record, I love the Myst series, played all of the games, and read the novels. TL DR – People need to stop holding up Myst as the grading scale for these games and then rating them poorly because they’re easier or harder, longer or shorter, or simply aren’t as similar to Myst as they expected. Return To Zork, for example, had a penchant for killing the player after a single wrong move and allowed the player to perform actions that deliberately threw the game into an endless impassable loop. Let’s face it Myst was incredibly user-friendly and downright simplistic at times, and it didn’t let you do anything that you’d regret later, aside from basically choosing the wrong ending. #The eyes of ara 6 faces series#People seem to think that Myst was the only such game series back in their childhood and thus compare these new games to it, then they feel cheated when the game pulls a dickmove and for letting them do something that sets them back, or they get frustrated and ragequit. I specifically enjoyed the reviewer who wrote about how disappointed they were but still spent over 50 hours playing this one. It’s like they have such high expectations and hold Myst is such high regards that nothing will reach their lofty “Myst-like” standards. You know, it’s not the claim that a game is Myst-like but then falls short that dismays me its the attitude of negative commenters, mostly on Steam, when one of these games come out. ![]()
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